Wednesday 31 July 2013

Work is dumb, Hexeris is not.

Well hello there again Interwebs!

Work is still fisting my with its' spikey fart-knuckled hours, the benfits of this line of work is that i am able to blog :D, but i can't play D:.

Anyways, It's Time For eHEXERIS, YEAAAAHHHH WOOOO YEAAAHHH!

eHexy was my other new toy, and was my flavour of the month the months before i bought Mak3da! In MkI i adored pHexeris, MkII disillusioned me, but with the newness and shinyness of eHexeris my love has been rekindled! So same doodly-booby as before, no mathmachine, more theorymachine riddled with anecdotmachine, diddly. YAY!

First off I would like to say that i am completely unimpressed with the way that skorne fluff is painting its' characters. I saw absolutely no reason for eHex to go epic, no awesome story of him being a boss and goign through some transformation, i mean he killed Kallus, but not really and it's not like he had some revelation. He just "learned shit", and then got A2A... Bollocks! I also have gripes about Ma3da's ascention, nothing happened except she picked up a sword and two stone womenz decided to follow her... Double Bollocks. I mean Baldur died and was brought back by the devourer, that's cool!

His ascention asides, Hexeris is the most diabolical badass in the skorne, plotting and skrewing everyone over indescriminantly just to advance his own occult knowledge, and then he was like. "Hey, You know who has cool spells? MENOTH!" And so he turned into the double ended polearm weilding mortitheurge we all love, with FIRE!

Stats: Spd - normal 6
Mat- Normal Warlock 7
Rat- Who gives a rats anus
STR- Cataphract goodness 8
DEF- very respectable 15
ARM- More Respectable 16
CMD- Average 8
Fury- What we expect from hexy 7
Pretty decent, have no real complaints here... i mean his RAT could be better and all... decent defensive stats that we have come to expect from him, with strength for seasoning!

Gulgalta- Pow 6 P+S 14, good old Gulgalta, you sexy sexy stick of beating! now with added Thresher! but no beat back? nawwwww

Rules- Vampiric Harvest! well fuck my red-ringed asshole! this is Hexeris' Bread and godamned peanutbutter! healing doods for every dood you kill with ANY of your doods in this dood's control area! heebeejeebees thats sweet. DO NO forget this ability, i have, and paid for it. But also remember that Cryx thinks this ability is balls and so you get nothing from them...

Warbeast Bond- Arc node, he loses Soul Slave and gets this.... Thanks, i guess. why would i want to trade in infinite Arc Nodes, for one that can be scalpeled out? Oh well, it's still a nice little addition.

Spellz!

Arcane Reckoning- spells that miss target the targeter, this would be lovely if it came with a Def boost, but none of you doods really seem to be a good target for this spell, except warlocks which is a little more insurance for sure, makes opponents think twice before spell assassinating. Trouble justifying the upkeep cost when his other spells are better...

Ashen Veil- a Veil of Ash, not as good as Def Ward, but gets around arcane assassin, which is nice. but again Cryx thinks this spells is silly... Really nice on Praetorians/nihilators/Ferox, even good on casters/archidons. I don't see any reason why you shouldn't have this spell up on some Moderately DEF'd unit at all times. I have had immense success with it on my Nihilators, IMMENSE SUCCESS indeed.

Ashes to Ashes- Dust to Dust, hey Menoth, can i has your spell? thanks bai! nom nom nom, while not Hexeris' bread n butter, it is a very nice spell, costly but it can be very worth it, or it can turn around and say, "well now you're up shit creek!" However this can be rectified by simply applying it to the ass of one of your titans while they mosey through your enemy's infantry. potentially killing D6+1 (D6 if you target the titan) is sweeeeet, huge potential uses for this, I'm not going into them, too many!

Black Spot- On Paper this spell is what sex dreams are made of. in practice it can be a little lack lustre. This spell is very good in situations. -2 Def well ok then, thats nice, making an extra attack after killing ur initial, hot damn that's nice! clear synergies lie with praetorian swordsmen, potentially 4 attacks with insta gib and 2 side steps? Schmicko! The Mammoth can enjoy this with up to 7 attacks with its' gun(not sure if the ancillary gets the additional). nihilators enjoy the added MAT, but the extra attacks doesn't help them, they already have berserk, which is potentially better, it does however allow them to stop their onslaught from murdering their brothers. All in all a very good spell, but i very much enjoy using his Fury for other spells.

Hellfire- This is what his Feat was made for, warnouns beware, he can sling 4 hellfires at you, 2 of which are boosted, and with a Willbreaker and shaman this becomes very scary indeed. 4 POW 14's ERR MEH GEERRRRD, imagine using this with a throwaway ARC node like a Reptile Hound, possible turn 1 assassinations there! (Of course the shaman doesnt come into effect here)

Thoughts- very powerful Spell list, very powerful indeed. he has a lot of stuff he can be doing every turn. Whether removing bulk lower ARM models, chucking down some MAT buffs, making some of your guys that much harder to murder, or simply putting the Gulgalta to something Medium style!

Feat- Fury Reset, screw up your enemy's fury, take some souls, meh. It's a fury reset, and that's it. no one expects this spell assassination, can also be used defensively, but iwould advise against this. Overall a bit meh, but has won me more games than most feats, just makes me feel a bit bored.

Overall, This guy is scary, really scary. Like Scare you to poop ur pantaloons in a dark alley and then give you a colonic for you troubles, then let you on your merry way as you burn from all the FIRE THAT HE HAS LEARNED!

His obvious Synergies are at least one unit of Moderate-high DEF warriors (i prefer nihilators, but praetorians would work just as well, and arguably better) to benefit from black spot and Ashen Veil. The Mammoth or some canoneers (possibly) do well from the sheers volume of POW 15 shots that can be unloaded with him, of course then you'll be wanting a Raider and a Willbreaker (but lets be real, you want a willbreaker anyways). The willbreaker is a must, he is just sexy to give Hex that reroll on the spell assassination, throw in another for the ancillary on the mammoth and you have yourself a  party. The usual suspects are required, Krea, Beasthandlers agonizer for flavour why not take a gladiator. Heck even a Rhinodon can be of help here, benefitting from blackspot immensely! A Shaman will see good use with him for crafting talismans, or being the rush/snipe mang so Hexy can burninate the peasants with his spells. I do not see Marketh seeing much use with Hex, mostly because i run him with Mak3da, but also because getting 1 Hellfire off isn't such a massive help, the free upkeep is tasty but better on Mak3da. Hakaar would be funny, MAT 11 smashing with 4 attacks, delectable, but unneccessary. Rhadeim with Ashen Veil could be funny to watch your opponent scratch their heads at the DEF 16 steady ferox rider laugh and stab.

So i leave you with the image of Mr. Fires McStab with his friend Scared O'Troll, and hope you find this caster as fun as i have!



Saturday 27 July 2013

Thoughts and musings: Makeda and the Exalted Court

Well hey there.

I've been unable to play any games lately due to working from stupid O'clock til FML thirty. So i thought i would post some musings on my current flavour of the month, Mak3da, at the moment i am having a crush on this queen of the harpies. I think what i will do is structure it as being both tactica, theory and good synergies. I'm not going to bother putting much math to the whole thing, i find that on average i roll a little above average, which is always nice.

Here goes!

Since i have started to play our factions boss, i have been seeing a definite increase in the amount of times i win, but taht might be just because i am getting used to Ret. Now this is probably a coincidence but i feel like this is a sign that she is probably a good 'Lock, mind you not the best, but pretty darn good. Lets have a look at her stats, now I'm not sure if I'm allowed to state the stats exactly, but I'm goign to until i've been told off.

SPD- 6 - Pretty damned standard
STR- 7 - What you'd expect
MAT- 8 - Fabulous, what you want
RAT- 4 - Could be 0
DEF- 15 - Very nice considering...
ARM- 17 - holy shit balls good considering her rules.
CMD- 10 - Hey it's Makeda

Her Stats are very freking good, they allow her to play all the way up the field and live, and then bring down 6 tonnes of fury (pun intended) onto the heads of who ever gets in her way.

Warlock Unit- 2 shield guarding awesomesauce cronies!

Inspiration- It's Makeda

Battle Driven- this is the cherry +2 STR/ARM and pathfinder when a dude in her unit is hurt, with shield guard this can ensure that you are forcing your opponent to increase Makeda's armour before they even get to her! This is why you take her, it adds crazy survivability for her and her unit, it means that people who want to shoot her have to think twice. Any Retaliation after you've hurt her will result in the complete annhilation of everything your opponent puts infront of her, P+S 17, pathfinder? this brings her to beat stick par-excellence, not to mention higher armour than our cataphract boss.

Talon of Murzoul
Power + S - 15, holy shit balls good considering her rules
Blood boon, OMG considering all her spells are cost 3? WOW

Spell list-

Eliminator- a good spell, situationally brilliant, allowing her to move after she murders guys with it. Consider Charging something, killing it, then blood booning an eliminator onto some low ARM guys and retreating to safety. OR consider using Marketh to cast eliminator to push Makeda up the field (THIS MODEL may move 2") to open up a charge. I can't see a reason why Makeda would cast this spell using fury, it is simply too dear.

Ground Zero- Not quite as applicable as Eliminator, but could be funny to clear a zone then retreat back using sprint or fate walker. This spell is more likely (but only slightly) to be cast without using blood boon, but only to clear a zone, Or kill off huge clumps of dudes, POW 13's all round EAT IT Infantry.

Sunhammer- Not sure why this is even on her card, she has another Self upkeep that makes this seem pointless. Maybe if you're playing against a butt tonne of lights or they have alot of sidestep, as this triggers on those moves too. The annoying this is that it doesnt affect models with beatback/overtake as they do not advance MORE THAN 1". If you don't know which spell to cast, don't cast this one.

Vortex of Destruction- Cast first turn, and upkeep for the rest  of the game, there is almost NO reason not to. she doesnt even have to spend fury not to have a hand in the destruction of a gargossal. stand next to something, have a single swing for good measure, maybe fatewalker. Then even a rhinodon can one round a Huge base. But remember it's a BOOSTED damage roll, not additional die, so no rolling 4 dice on boost or charge (unless you're Molik Karn, or cataphract).

Feat: Dance of Death- when a model in Makeda's battlegroup kills something, give Makeda a fury or remove on from a warbeast in her battlegroup. I can see its' uses, bronzeback literally killing an entire shieldwall, Makeda killing stuff then haveing full transfers. This makes Molik look silly when he sidesteps into the enemy caster, he is not able to boost these attacks as he closes, and yet still have full fury available to him when he connects. A finesse feat, but not terribly effective, good not great.

The Exalted Court are high ARM/MAT dudettes with shieldguard and battledriven, these guys are here to provide battledriven for their boss, by all means sacrifice one, just try not to sacrifice both in the one turn... no call for that.

Obvious Synergies- She wants the 3 heavies, Bronzeback, Gladiator, Molik Karn, she also probably wants a krea (but who doesn't?). With the three heavies she is able to deliver Molik with rush/train wreck and her feat to ruin any unit's day with infinite attacks, or deliver the Bronzeback for the same sort of thing without wuite as much movement (and Molik gets to yo-yo back). Glads and Krea are there essentially as animus caddies. Molik can preform better with other 'locks i have to admit, but if you're running Mak3da, then you're likely to want to run her with an eHex list or Rasheth tier as your other list, and neither really want/need Molik.

Marketh- He is nice to cast eliminator and alow her to have a more insane threat, and upkeeping a spell using a soul is a boon for her. With the casters that i play (pMorghoul, eHexeris) i don't really need Marketh with them, a free abuse is nice, but not necessary, blackspot botting is nice but again not necessary. Marketh just seems to shine a little brighter with Makeda.

Swamp gobbers- added Def against shooting really makes her an unnatractive target, but don't rely on this.

Note- she doesn't have an affinity for any troop choice (except beast handlers, but you know...) and she cannot give any support to them (except fearless, but all our shit is fearless anyway). Incindiarii are spectacular on their own, so are Nihilators both are solid choices, i can imagine Ferox would work well, as would Cetratii with Vorkesh, i might try that next time. But there are no obvious requirements for a troops choice.

In closing,

To THIS

From THIS



A fantastic tranformation! I never really was taken by either of the Previous incarnations of Makeda, but this two handed sword wielding badass evil vampire samurai come Persian desert elf-offshoot, is one 'lock that i can't wait to play and play again! As of yet she is not the most powerful of our 'locks, i reserve that for eHexeris (my opinion, go away), and i don't play Zaal but apparently he's good. But with soem playtesting and some figuring out i hope that she will see some tournament play for me, because she is so much fun to play! Finally a 'lock that can sit on the front lines, and live on the front lines!



Friday 26 July 2013

The Mexican Delicacies are getting old, but the games arn't!

Two more tasy morsels for you!

PLease by all means slag me off in comments, im a noob so i'm not even sure if it's on public, if it turns into another 4chan page i would consider myself a success, so let the flames war begin!

Rightio, first one i has for you is Xerxis brick formation vs a Garryth list, this is one of the more dissapointing games ive had... i lost where i simply should not have, i was in such a strong position and i just let it drop, I apologise for the first two images being cut in half but i think you get the drift. so here goes...

Xerxis- Pillar of society and all round nice guy (tier 1 or 2)
  • Bronzeback
  • Gladiator
  • Sentry
Max Cetrati
Max Incindiarii
Min Arcuarii
Min Beast Handlers
Tyrant Commander and Standard Bearer

Garryth- Wanker...
  • Phoenix
  • Sphinx (elara's)
Max Sentinels +UA (really good with mirage)
Mittens crew
Magister
Artificer
Narn (bread)
Elara (newbie)
Wormgirl and wormyworm
 End of Round 1 - Set the brick and fill with mortar, this is where my first mistake was made. The Sentry was in the COMPLETE wrong position, he should have commited to either side, and not dilly-dallied in the middle. otherwise things ran up, Cetrati got Def Ward, Bronze got fury (not sure why). As you cannot see it in the picture, the incindiarii set up behind the cetratii, and they split their advance around the house in the middle (this was a very good move as it happens, Incindiarii do not need to clump).
 End of Skorne turn 2 - more advanceing into shield wall, Incindiarii lit things up including wormyworm, the objective, ended some sentinels and some mittens. My mistake was having to run the sentry over to the left, he should have been there to locker up and save the bronzeback from the sentinels (mirage and vengeance, all good things). The right flank seems to be progressing very well...
 End of Ret turn 2 - Sentinels charged and attempted murder, but failed wholesale, however they did put a chunk of damage on the bronzey and the sentry, nothing ol bronzey cannay clear up. The worm (hidden behind the house) burninated the three incindiarii on the left.the magister and the mittens crew killed one of the indindiarii on the right. At this stage i am feeling pretty good, really good actually.
 End of Skorne Turn 3 - Bronzey mops up, sentry finishes, Cetrati CAN'T charge cause of DAMNED WORMGIRL and her silly songs! Arcuarii do some stuff (not really any damage) Xerxis feats. this is my biggest flaw, i didnt commit to the right hand side, i needed to move xerxis right. I seem to have lost some of the photos, but basically what happens is my infantry finally begin to fall whole sale, even though i clearly have the lions share of board control and models, he has slipperness.


Essentially it ends with liberal application of garyth to Xerxis' face, but i had to attempt it to cease his victory by scenario. *sigh* i should have won, oh well he played very well from a backfooting, and i can't take that away from him, but i know for next time.

Game TWO!

Maka3da vs Rayvyn seems to be a fun little match up, he seems to think his eliminator/vortex of destruction girl is better than mine. We shall see...

Makaeda and the Exalted Court
  • Molik Karn
  • Bronzeback
  • Gladiator
  • Krea
  • Aptimus Marketh
Max Incindiarii
Min Beast Handlers
Mortitheurge Willbreaker
Agonizer
Swamp Gobbers

Rayvyn - Emo Elf of the Misty Vortexes
  • Hyperion
Arcantrik Force Generator
Invictors +UA
Mage Hunter Strike Force +UA
Magister
Atificer

Here we go, elf bitch vs, ugly elf(ish) bitch-
End of Round 1 - Running, Vortex, krea aura and gobber smoke. Alot of the same for him, snipe on the Mage Hunters, Vortex up, running.
End of Skorne turn 2 -  Burnination of the ancient enemy commence! Molik murdered 2 and retreated (this image is before he retreats), incindiarii burninate quite a few, Makaeda's bodyguard moves up but doesn't attack (wups). smoke and mirrors are up. Babey titan stops focus for Hyp.

End of Round 3 - Stuff got lost here, but seemingly not alot happened, he shot the shit out of Molik but he remained standing, but then i went full retard and SCREWED MY ORDER OF ACTIVATIONS! I should have feated, but didn't, i should have rushed Molik, but didnt, I frogot to use my puppet master despite actually putting it on Molik. That whole turn was a big L2P for me! Hyperion did not alot due to Aggy. Molik did 5 pips short of decepitating Ravyn. *sigh*
End of Ret Turn 4(?) - Hyp moved up whiffed (aggy yay!) he pew pew'd Molik and some Incindiarii out of the zone, but didn't see the one on the hill contesting, chgucked up a Veil of Mists to block ravyn from Makaeda, I've just noticed that mr glads has been chasing butterflies at the back of the table all game... oh well. Smoke and Mirrors up again.

End of Skorne Tunr 5(?) - Bronzeback totals the Hyperion in one round (good puppy), Makaeda's Cronies mada a nuisance of themselves by tieing up the Arcantrik  Force dooby, and murdering two invictors. Gobbers counter Misted the Veil of mists, and Makaeda sat pretty.Burnination also occured, somewhere, but taht wasn't important.
End of Ze Game - Rayvyn charged the basilisk standing in the fog, threshered and hit the basilisk and one gobber, missing the other gobber and Makaeda. She then attempted to fill Makaeda with lead, and stab her in the chest, connecting a miserable twice which were promptly pawned off to mr lazy gladiator. Then Makaeda said, "Oh no you di'ent" and promptly slice rayvyn's pretty little ears off. NEW SLAVES FOR THE EMPIRE!

Thoughts, L2P, order of activations! Makaeda really should have rushed Molik, healed him and feated, instead the beasthandlers had to heal him instead of enraging, bloody waste of their time, but oh well, wins a win, and i don't think i played too bad really, infact i felt i played intelligently making proper use of aggy to essentially shut down Hyperion. Of Course Hyperion was unlucky not to hit Molik with any of his innitials, so hw had to divert something else to destroy him (ends up, it was an artificer, man those guys are mean)

Thursday 25 July 2013

Holy Guacamole, (Served with Cornchips) I played heaps of games!

Game 2-

eHexeris the Sexeris
  • Mammoth
  • Gladiator
  • Krea
  • Shaman- bonded
  • Raider
min Beast Handlers
Max Nihilators
2 Mortitheurges

Kaelysa (awesome pistol lady)
  • Banshee
  • Banshee
  • Griffon
  • Griffon
Max Sentinels +UA
2 Arcanists
Mage Hunter Assassin whore-mouthed, bitch-slut Cankerous slagthorn (i hate them)
HORSEMAN
Artificer (my favorite Ret model, i really like the model, and it's rules are handy, if you don't like them, i don't like you)

 End or Round 1 - People ran! Tried to murder the turd-burglar assassin, i failed, which is usually something i can achieve pretty easily. Mammy counter blasted. Nothing else of note happened.

End of Round 2 - She Feated (Ret went first), i managed to forget every single time i went to do something... at any rate the mage hunter charged the krea or something and didn't do much, and eventually got smited by Hex. Horseyman mover up and laser beamed like infinity guys, and my guys could to diddly to hurt him, Shaman whiffed with his gun, ashes to ashes did nothing, fabulous... all in all nobody really achieved anything here.
End of Round 3 - This one stung my opponent. a Griffon ran up to where that wreck is next to Hex, the banshee slammed the poor griffon into hex knocking them both down, luckily Hex had a transfer. He killed the middle objective. Horseman, griffon and the nihilators fluffed around a bit more (to my opponents chagrin) he was trying to unload his army into my nihilators, but the good boys just wouldnt go down, thanks the ancestors for Ashen Vale! Hexeris brutally murdered the Griffon, Hexeris had to feat just to get some tranfers after helping to murder some of the sentinels. However it was all in vain, as the mammoth unloaded a full barage into Ms Kaelyssa and ended her short life abruptly.

Thoughts - I'm not even sure this is how it ended, but i know i won. Nihilators with Ashen Vale are good... goooooood, the sentinels just couldn't do anything.

Game 3 - Fat Spicy Taco

Rasheth
  • Bronzeback
  • Sentry
  • Gladiator
  • Canoneer (i hate her, but she was there)
  • Krea
Max Crocs + Taskmaster
Min Nihilators
Max Beasthandlers

Rayvyn
  • Daemon (he really wanted to try this guy, apparently the internet hates him, i was impressed)
  • Discordia
Max Invictors +UA
Artificer
Magister
Arcanist
2 Ghost Snipers (Really not worth their points)
eEyeris (don't know how to spell her name, thought i'd be funny)
End of Round 1 - TROLOL, canoneer blew eEiryss up in one shot on the first turn, my opponent was quite disheartened by this, as it 'happens every goddamned time!" i tend to aggree with him, i do seem to murderlate her everytime she looks at me strangely. otherwise every other guy just ran up, gators got tough, the sentry got carnivore (mat buff is required). He essentially did the same some spells went around.
End of Ret Turn 2 - Well, the main parts of my army did sweet fuck all... but my troops got their shit pushed in... really hard, like not even tough was stopping him. HOWEVER his horseyman (non character) moved up, and under feat (additional attack die on ranged) attempted to blast away like all my remaining nihilators+ a paingiver or two, but whiffed spectacularly, rolling a 4 on 3 dice, needing a 5, i pooped myself!
 Witness my brilliant photoshopping (paint) skillz! but also, troll horse, ruining my bro's time. Rayvyn kinded trololol'd around the forest chucked a veil of mists up and did nothing else.
End Skorne Turn 2 - Ol' Chomper got +2 Str and stabbed at character horse, horsey died, but Mister Skyreth or whatever just jumped off as if everything was cool. Bronzeback charged mister Herp-Derp, and herped much harder than the original, recieveing not the bronze medal fro herping, but the gold! (he failed to hit the horsey man with infinity attacks). Sentry charged up killed the objective, and two of his bros in the zone, then lockered. More Nihilators whiffed. Rasheth manages to get a BoC right up into the invictors essentially stalling their inevitable revenge.
End of Ret Game - My things all died with the help of missus Vortex, he got the zone for a domination...
Now for some reason i don't have a picture of the last play of the game, but it went something like this. A paingiver walks up, Just short of being a good arc node for rasheth to land a blood mark on Rayvyn, but he feats anyways for good measure. Glads slammed Daemon over to JUST hit Rayvyn, knocking them both down, doing a fair bit of damage to both targets, he then DOESN'T follow up, and messes up Discordia pretty bad. Then Ms Cannoneer walks up and blast a new hole in Rayvyn, i must eat my words, no one else could have ended it there, and one more turn and i was toast!

Thoughts - This always happens with Rasheth, down to the wire, and he wins with a gladiator slamming bitches. Honestly i don't think i make the best use of bloodmark with Rasheth but i abuse the hell out of BoC.











Holy Tortilla! I'm not a lazy bastard!

Whats up interwebs!

I haven't been neglecting you (well i have) i just have been at work and am adjusting to a new shift at worksies! But i have been playing games, many many games, a friend of mine has been hosting me the whole time which is lovely of him, however all the reports i have for you are vs Retribution. We have strived to use all our 'locks/'casters and even some silly ones (eMorghoul so name one). so without any more stalling, I give thee...

MAKA3DA VS pVYROS(?)

Makaeda and the Exalted Court
  • Bronzeback
  • Gladiator
  • Molik Karn
  • Krea
  • Aptimus Marketh
min Paingivers
Swamp Gobbers
Max Incindiarii
Willbrekaer
Agonizer

Vyros the Birdman
  • Hyperion
  • Banshee
  • Banshee
Halberdiers +UA
Mittens Crew (no idea what their name is)
Artificer
Ice Bitch

End of Round 1 - SS DG (same shit different game), peeps ran, Maka3da chucked up Vortex, dropped 3 on aggy. Krea animus'd and charged, gobbers moved and smoked. Veryone else ran! Same for him except Iron Resolve went onto the halberdiers.
End of Round 2 - So I'm doing this at the end of each Round, and my mate was doing it every turn, i might do it like him one day, the issue was my phone was playing the toons so i was loath to remove it every turn. Anywho, stuff did things, my incindiarii lit some stuff on fire (banshee) and killed a few of the halberdiers, and then in turn got half their numbers turned to paste. aggy ran up saying, Jacks don't need focus telling it to the lefthand banshee and Hyperion. His banshee took the objective, while the rest of my list just set up for next turn. Maka3da is toeing the zone, krea aura and swamp gobber smoke is up, Can't remember why i thought Molik should stand there, but there was probs a good reason.
End of Skorne Turn 3 -  The gravy turn, gravy was consumed (corn flavoured). Molik Karn murdurlated the banshee from behind, more dudes got burned, and i lit Hyperion up. Maka3da charged the Hyperion with one of her buds with fate walker up. Now my opponent was very kind for me to use a little time warp and activate marketh before glads, he eliminatored a halberdier, allowing her to move out of glad's way. Krea moved up and aura'd, titan glad charged but was short of killing the Hyperion, bronzey ran up... not sure why. Gobbers covered Makaeda, or rather where she'd like to be. and then Maka3da fate walkered back to safety.
End of Ret Turn 3 - His stuff did what his stuff needed to do, but not as effectively as it could/should have. Hyperion got beefed by his entire army and killed my Bronzeback ( saddface ) but failed to kill my Glads ( happyface ), and whats better is Banshee 2 was unable to reach mr glads from behind Hyperion! Some guys failed to kill Molik, and the Halberdiers tried to screen Vyros from our Cyclops Chieftan.
End of THE GAME! - Mr Glads when Akimbo and ruined Mr Hyperion's day, Ms Krea moved up to try and negate Vyros' wall bonus, in hindsight i really should have shot the birdman. Marketh upkept Maka3da's Vortex and she went full Samuraii and decapitated the man and the bird, winning me the game. Unfortunately i recieved no Control points, but killing the birdman was fun.

Thoughts - I really need to L2P better, my orders of activations is just stupid, i need to work it out. ESPECIALLY when the Mortitheurges and Marketh are concerned. They really need to act before anything else, they are just such insignificant pieces on the board i can miss them too easily. But as it was only a friendly my opponent was very kind (a theme that will repeat itself i'm sure)! 


Friday 19 July 2013

My Listy List

Good Mornoonight errybody!

First Real Post! So this week I received my Incindiarii and Maka3da (Makaeda and the Exalted Court) and i also got my first unit of swamp gobbers, i know right how did i not have gobbers before! So i thought i'd take this opportunity to share which models i have, and i'll compile them in a list for ya, then i think i'll recount one or two of the games i played tonight at a later date. Unfortunately i probs won't be fitting any more games in this Weekend as i work weekends, and Mum's in town.

Warlocks:                                     
  • Makaeda and the Exalted Court   1 (flavour of the day)
  • Lord Arbiter Hexeris                    2
  • Master Tormentor Morghoul        3 
  • Dominar Rasheth                         4
  • Lord Assassin Morghoul              5
  • Lord Tyrant Hexeris                     6
  • Supreme Aptimus Zaal                 7
  • Archdominar Makaeda                 8     
Warbeasts
  • Mammoth                                    1
  • Titan Bronzeback                         2
  • 2 X Titan Gladiators                     3
  • Tiberion                                       4
  • Molik Karn                                  5
  • Basilisk Krea                               6 
  • Archidon                                      7
  • Cyclops Shaman                           8  
  • Titan Sentry                                  9
  • 2 X Cyclops Savage                     10
  • Cyclops Brute                               11
  • Cyclops Raider                             12
  • Titan Canoneer                             13
  • Basilisk Drake                              14  
  • Rhinodon                                      15 
Units        
  • Cataphract Incindiarii                                   1   
  • Cataphract Arcuarii (Max)                           2
  • Cataphract Cetratii + UA (Max)                  3   
  • Nihilators                                                    4  
  • Tyrant Commander and Standard Bearer     5      
  • 2 X Paingiver Beast Handlers (Max, Min)    6     
  • 2 X Gatorman Posse (Max)                         7  
  • Swamp Gobber Bellows Crew                    8  
  • Praetorian Swordsmen +UA (Max)             9 
  • Bog Trog Ambushers (Min)                         10                    
Solos
  • 2 X Mortitheurge Willbreaker           1  
  • Agonizer                                          2
  • Aptimus Marketh                             3  
  • Wrongeye and Snapjaw                    4  
  • 2 X Ancestral Guardians                   5  
  • Paingiver Taskmaster                        6
  • Kovaas                                             7    
  • Orin Midwinter                                 8              
The number which is next to the model type is the ranking of that model against the other in its' category. This only takes into account the models which i own, eg Reptile hounds do not get a ranking, until i buy them. Please note, this is not a ranking of competitiveness but merely a popularity contest.

Skorne on the Cob - Better when Popped and Lathered in Butter




Well hello there!

I've been a rabid Skorne player from Privateer Press' HORDES tabletop Miniature's game since the dawn of an empire (the release of Primal). A friend of mine has a controversial Retribution blog which attempts to remove some of the doom and gloom associated with the pointy eared recluses, and his blog has inspired me to post some of my musings about the Skorne Empire and some of the games i play.

By no means do i consider myself to be a great player or painter of the minis, but neither do i consider myself to be bad at either diciplines. However, as i subjugate my lessers or get my skorney hiney whipped, i will be posting reports and thoughts upon new and old models, the fluff from the books and battle reports i have with people from both Australia (Melbourne/Geelong) and New Zealand (Auckland, where i am based for the most part).

So come with me as i whip and torture my way across these great Southern lands, i look forward to seeing what other poeple have to say about the Desert Reds. On the PP forums my user name is Goat, im most active within the skorne subforum, but also can be spotted sometimes in the IK subforum.

But most importantly, Play Like you've got a Pair!